The first comprehensive tutorial for professionals to implementing AI in games
Chapter 1 - Introduction
Chapter 2 - Game AI
Chapter 3 - Movement
Chapter 4 - Path Finding
Chapter 5 - Decision Making
Chapter 6 - Tactical and Strategic AI
Chapter 7 - Learning
Chapter 8 - Board Games
Chapter 9 - Execution Management
Chapter 10 - World Interfacing
Chapter 11 - Tools and Content Creation
Chapter 12 - Designing Game AI
Chapter 13 - AI Based Game Genres
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