Artificial Intelligence for Games



The first comprehensive tutorial for professionals to implementing AI in games

Chapter 1 - Introduction

Chapter 2 - Game AI

Chapter 3 - Movement

Chapter 4 - Path Finding

Chapter 5 - Decision Making

Chapter 6 - Tactical and Strategic AI

Chapter 7 - Learning

Chapter 8 - Board Games

Chapter 9 - Execution Management

Chapter 10 - World Interfacing

Chapter 11 - Tools and Content Creation

Chapter 12 - Designing Game AI

Chapter 13 - AI Based Game Genres

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